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Magellan" ist nach "Clash!! Bellamy" der für die globale Community fünfundzwanzigste 24h Raid. Dies bedeutet wie immer bei 24h Raids: für nur. hsv-tsonneke.nl › Guides. Clash!! Akainu. Clash!! Sabo. Clash?! Imposter Straw Hat Pirates! Clash!! Pica. Clash!! Nightmare Luffy. Clash!! Bellamy. Clash!! Magellan. Clash!! Rayleigh. One Piece Treasure Cruise IbiChannel · Mai ·. [Clash! Coby & Helmeppo] Raid Duo Magellan&Hannyabal vs Snakeman 6+ #clash #magellan Raid Duo. Momentan ist wieder Kizuna Clash. Hallöchen zusammen, Hier möchte ich euch den neuen Clash Magellan / Hannyabal vorstellen und eventuell ein paar.
Magellan Health, Medtronic, Microsoft BizSpark Assets, Navigators, Pitney Bowes, RBS/NatWest, Shipman & Goodwin, Sikorsky & Lockheed-Martin, Stanley. Clash!! Akainu. Clash!! Sabo. Clash?! Imposter Straw Hat Pirates! Clash!! Pica. Clash!! Nightmare Luffy. Clash!! Bellamy. Clash!! Magellan. Clash!! Rayleigh. Momentan ist wieder Kizuna Clash. Hallöchen zusammen, Hier möchte ich euch den neuen Clash Magellan / Hannyabal vorstellen und eventuell ein paar.
Clash Magellan VideoClash Magellan \u0026 Hannyabal 60 Stamina - 3 Teams (One Piece Treasure Cruise)
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We'll assume you're ok with this, but you can opt-out if you wish. Once you're poisoned, the damage will increase every turn!
Take him down fast or remove those status ailments to ensure victory! Adding this poison-filled, feared, and powerful ruler of Hell to your crew will no doubt give your crew a super boost in power!
You can stall some more on the Black Daimyo Turtle if you need to. Notes and tips : Defeat Minokoala first then focus on the mobs according to their CD.
As always, clear Enraged enemies before they can attack. Notes and tips : Defeat Minorhinoceros first then focus on the mobs according to their CD.
Notes and tips : Defeat Minozebra first then focus on the mobs according to their CD. Notes and tips : Most teams will look to clear withing 3 turns.
Magellan isn't too hard as long as you arrive on the boss stage with a decent health total. With 4 stages preceding the Boss Stage stalling is going to be harder for longer CDs.
Factor in tanking damage if you really need to stall. You can always do lower difficulty if the higher ones prove to be too much trouble.
The difference is just lower drop rate. The Stage Breakdown is early this time so everyone should have enough time to prepare. I apologize for my lack of example teams.
I am not the best or creative teambuilder out there. I am only 1 human and cannot hope to possibly rival the creative mind of this community in terms of team creation.
I hope you repost your guide hours before the raid starts since its not linked yet in the sidebar yet! Is that a crapton of defense or can I just brute force through it?
My Helmeppo is not low CD at all. Either way I'm looking at 20 turns of stalling. Even if I bring him as a sub on a Slasher team or something.
Either that or just don't attack for a turn and let the DEF run out. It'll probably be best for some teams to assess the situation and either attack on turn 2 or 3.
If you've got a paralyze remover, then turn 2 might be the best bet. Gives you 2 turns to kill him. And with only 2 mill health, thats incredibly easy compared to most of the coliseum bosses we've had lately.
That on paper seems pretty good. While Impact Usopp's 2x boost is beneficial, Sengoku provides a 1. This team should be able to take him out in turns with one big burst turn and a second with even basic orbs.
This is what I came up with. It is a crapton of defense for almost all teams. Only the upper tiers of team in terms of damage can break through it.
So if I wait for the defense to wear off I'll have to bring a blindness remover like Rebecca or just deal with it. I was also thinking about shiryu but i wonder how long he could take the poison dmg if you are unlucky with his special for a couple of rounds.
I don't think it's a problem tbh. Let's say your team has 60k HP and that's a huge minimum :. So even if you have some real bad lucks, you should be able to make it.
The raid does passive damage every turn though, so your health might not be so high when you get to Magellan after stalling.
Let's say, for starters, that both Shiryus have 19 turns CD and at least CD socket lvl 1, so you have 18 turns to stall :.
Then you stall another turn killing the last one. Then you can stall 3 turns on the turtle, you stalled 5 turns and took at most 5k hp.
Stage 4 : kill Minokoala, after 2 turns 6 left tank 1 hit, the enemy enrages, you GPU and can stall 3 more turns. If you count the preemptive from Magellan you're down to 2 turns to find wherever in the stage.
Really nice and detailed guide on the raid. Good job and thanks for your work, it's appreciated!
Its a variant of one of TSF teams, no major stall is really needed. Use Wicca on Stage 3. With level 2 CD and Kinemon, you'll be at 7 turns when you enter the boss stage.
You only need 2 orbs really and thats more than enough, but if you have a decent AH, you can still use Kinemon and convert the orbs.
Nah, I'll sacrifice turn one and probably burst on turn 3. Get orbs on the 1st turn with kinemon while I still have enough health. I know Zeo locks the chain at 2.
I don't know his typing since I don't own him, lol. Hmm, I can't think of a good viable striker team that doesn't involve some heavy RRs..
If possible, rather than using Kung Fu Dugong to deal with Poison, we can use Mansherry — Tontatta Princess to remove Paralysis and Poison at the same time making the battle easier.
Back to the Top Page. Magellan: Venom 24 hours only exclusive quest, Clash!! Flames damage crew every turn! A crew that removes Poison and changes slots.